![]() ![]() I’d sided with a certain faction that made the situation less straight forward. A few speech checks failed, against all odds. ![]() No, this was a conflict born of circumstance. This wasn’t an ethical conflict by design, like my Necropolis example from the original Fallout. ![]() There was a beauty in the fact that this situation wasn’t as simple as I’d like it to be.Īnd, as I mentioned briefly in that earlier piece, it was accidental. The decided lack of satisfaction was more satisfying than the go-anywhere/do-anything open world had yet been. For the first time (at least, the first time that I noticed) I was not able to do things my way. ![]() It was a satisfying moment, if only because I couldn’t be satisfied. I wrote recently about one of the few true ethical dilemmas I found myself having to navigate in Fallout 4.
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